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To speed up the CAGDBezierSurface,I have two trials 1, Refactor the pure function AllBasis I don't know why the most efficient method to calculate the Benstein basis is the defintion of Benstein basis. AllBasisNew = Function[{deg, u0}, Bernstein[deg, #, u0] & /@ Range[0, deg]] AllBasisOld = Function[{deg, u0}, ...

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