For questions about texture mapping, particularly using the Texture function.
16
votes
1answer
445 views
Transparent textures don't show
EDIT For now, I'm going to accept Brett's answer. It's a way to get transparency back by having 3D calculations done in software
instead of hardware. It addresses the symptoms but not the ...
33
votes
4answers
2k views
How to make a 3D globe?
There are many ways to create a 3D Earth that is rotatable (see here, here, related here), but most of them have some drawbacks. These issues mainly stem from either ...
13
votes
2answers
618 views
Texture mapping and resizing a sphere primitive in Mathematica
Background Info
In Mathematica, it's only possible to texture map a sphere through the use of SphericalPlot3D or ...
11
votes
5answers
433 views
How to texturize a Disk/Circle/Rectangle?
The documentation for Texture states that "other filled objects" can be texturized:
Texture[obj] is a graphics directive ...
10
votes
2answers
535 views
Background image in a polygon / CountryData
Is it possible to use a background image in a polygon without rasterizing the polygon?
I tried with textures, but they seem to be viable only for simple polygons.
I want to put a flag as the ...
8
votes
4answers
320 views
Showing a rectangular plot on an almost-closed sphere
I am currently teaching some students about the "point at infinity", and how it allows us to treat circles and lines as "the same", etc. I would like to kind of show this happening with a series of ...
5
votes
1answer
147 views
Crash when displaying / rasterizing graphics with textures at high resolutions
CAUTION/Disclaimer: execution of some of the code below can result in a complete crash of Mathematica or even your system. Save all your work and do not try in a productive situation.
For a graphical ...
4
votes
1answer
132 views
Exported graphics texture to eps is too dark
Why is the exported graphics eps file so dark? It looks much lighter (and better) as the Mathematica output appearing the notebook.
After running
...
3
votes
1answer
68 views
Resampling when using image as Texture
How to get sharp pixel boundaries with Texture? I'd like to have only black/white in the example below, no gray.
...