Questions on the spline-related functions of Mathematica (BezierCurve[], BSplineCurve[], etc.).

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3
votes
1answer
145 views

Failed to create a special random-disturbed initial condition for partial differential equation

I try to use BSplineFunction to creat a initial condition for NDSolve which has periodic boundary condition, that is realized by ...
7
votes
0answers
85 views

Color Snapping When Using VertexColors with a Tube with BSplineCurve as an Argument

I think I've identified a bug in how VertexColors are treated when rendering a Tube object where the underlying data is a ...
4
votes
0answers
62 views

Multidimensional arbitrary precision spline interpolation on the grid

This question is a generalization of the previous one for multiple dimensions. In the answer to that question an implementation for the clamped spline interpolation for 1D case and arbitrary degree of ...
4
votes
0answers
416 views

Cubic polynomial interpolation with velocities listed rather than some points

I am trying to use the function BSplineFunction[] to create a natural cubic spline. Normally what is done is that you specify "SplineDegree -> 3" and include a list of points and it will carry out ...
3
votes
0answers
412 views

How to make 3D object smooth?

This thread considers mathematical methods here to make the 3D object smooth but this question consider how to achieve the goal of smoothing a 3D object in Mathematica. I want to get smoother ...
2
votes
0answers
132 views

Exporting BSplineSurface to STL

I have encountered some difficulties getting BSplineSurface to export to STL. The following code works and generates a triangulated polygon mesh from the NURBS ...
1
vote
0answers
340 views

Plotting derivatives of B-splines

I am trying to solve an electrodynamics problem numerically by using B-splines a basis function. Please don't ask me why, but if you really wanna know, here is the assignment. Using the following ...
0
votes
0answers
32 views

Working with Piecewise functions - Hexsplines

I'm trying to use the convolution definition of hexsplines, that is, a hexspline is the convolution of the indicator function of a hexagon (of sidelength 1 and centre $(0,0)$ ) with itself. I'm ...
0
votes
0answers
99 views

How can I make a pretzel shape using bezier curves?

I am trying to make a pretzel shape,but I cannot seem to get the loops even. Eventually, I need to make the pretzel shape loop in 3D so I need to nail the 2D concept first. Here's what I have so far. ...