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47
votes
0answers
895 views

Is this the most effective and efficient programming style for prototyping (a ray tracer) in Mathematica?

I am trying out Mathematica as a prototyping tool. As an initial exercise I have put together a brute force ray tracer, with a view to using Mathematica's built in probability distribution functions ...
10
votes
0answers
117 views

Is Mathematica 10 color managed?

With ColorProfileData[] Mathematica 10 can handle device-dependent color spaces. However, images with embedded color profiles, e.g. sRGB, are rendered and displayed ...
8
votes
0answers
111 views

How to make Graphics3D with multiple lighting sources being rendered faster

I have a very "precise"(through setting "SpherePoints") Sphere illuminated by hundreds of random color lighting sources. The ...
4
votes
0answers
126 views

Rendering a 3D volume with Image3D

I have 2D JPEG images, of 1024 x 1024 pixels, corresponding to a 500 x 500 square micron section. These images are taken from slices of tissue, each slice seperated by 10 microns. I've been trying to ...
2
votes
0answers
126 views

Frontend cursor movement speed depends on the position in large notebook file

I run Mathematica v9 on my Atom laptop (don't ask) and I got used to the fact that everything is slower. Except for one annoying thing: cursor movement (in text) is slower than the keyboard key repeat ...
1
vote
0answers
34 views

Inconsistent font rendering when using a remote kernel on a different OS

I have a Mathematica 10.0 on Linux and one on OSX. I'm using the OSX as a remote kernel. During parallel computation, if I render some graphics, the fonts and axes are not rendered the same way ...
1
vote
0answers
80 views

Bad rendering of rotated text in 3D graphics in notebooks

Why is my rotated text so badly rendered in 3D graphics in notebooks (the exported pdf are OK). It happens for me with v9 or v10.1.0 and OSX (10.9.5). Notice that the rendering is good in 2D ...
0
votes
0answers
68 views

RegionPlot3D of MeshRegion with VertexColor-like behavior

I regularly use the VertexColors option with GraphicsComplex[] to render images of objects with certain attributes at the ...