I recently encountered a problem when combining multiple texture layers in an graphics object when the texture comes from an image with alpha channel. Apparently the alpha channel of the image passed ...
I built a cubic, then use MousePosition together with GUIScreenShot to take a floating region with fixed size (200*200) on the ...
I am currently teaching some students about the "point at infinity", and how it allows us to treat circles and lines as "the same", etc. I would like to kind of show this happening with a series of ...
CAUTION/Disclaimer: execution of some of the code below can result in a complete crash of Mathematica or even your system. Save all your work and do not try in a productive situation. For a graphical ...
Why is the exported graphics eps file so dark? It looks much lighter (and better) as the Mathematica output appearing the notebook. After running ...
Background: consider the following snippet: ...
The documentation for Texture states that "other filled objects" can be texturized: Texture[obj] is a graphics directive ...
So I'm trying to make a world map, where each country is colored according to its timezone. Except, for countries with multiple timezones, the country is filled with vertical stripes of colors ...
Is it possible to use a background image in a polygon without rasterizing the polygon? I tried with textures, but they seem to be viable only for simple polygons. I want to put a flag as the ...
EDIT For now, I'm going to accept Brett's answer. It's a way to get transparency back by having 3D calculations done in software instead of hardware. It addresses the symptoms but not the ...