Questions on using Mathematica functionality to take advantage of a Graphics Processing Unit, a special stream processor designed for highly parallel computer graphics operations.

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19
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831 views

Nonlinear least squares on a GPU with Mathematica 9

Update: A Mathematica wrapper for (https://github.com/zitmen/cuLM) should allow for us to directly implement the Levenberg-Marquardt algorithm in CUDA for nonlinear least squares fitting. In a ...
4
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0answers
92 views

A simple experiment to understand CUDAFunctionLoad

In an attempt to answer my own question (Beginner CUDA: two dimensional blocks and two dimensional threads?). Please excuse the long post, it contains for examples I constructed as an experiment to ...
4
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0answers
242 views

Beginner CUDA: two dimensional blocks and two dimensional threads?

This is a follow up question to: CUDA: setting grid dimensions. The purpose of the question is to understand how Mathematica is interfacing with CUDA's architecture. I have a related question/request ...
2
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0answers
82 views

Looking for a working mathematica CUDA port of NVIDIA's nbody.cu

I am trying to extend an example that is provided as one of NVIDIA's prototypical examples: http://docs.nvidia.com/cuda/cuda-samples/index.html#cuda-n-body-simulation I'm trying, but haven't been ...
2
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0answers
895 views

Can Mathematica automatically take advantage of the GPU on the new Mac Pro?

I'm upgrading my Mac to one of the new Mac Pro R2D2 Darth Vader models that have just been released. They come standard with twin AMD FirePro D300 cards, or twin D500 cards. I don't need that much ...
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0answers
193 views

Can GPU (CUDA) speed up LinearSolve?

Is there a way to use GPU (CUDA) to speed up LinearSolve?
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65 views

How to select default graphics device for charting?

Is there a way to tell Mathematica to use a specific graphics device for charting? My laptop has two graphics devices; an on-board Intel chip and a Nvidia graphics card. I noticed in Mathematica's ...
0
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0answers
46 views

solve ray intersection with plane on gpu?

I'm ray-tracing a bunch of rays with random direction from a single point to a fixed plane via a curved surface. The time consuming part is finding the intersection of the initial rays with the curved ...
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37 views

CUDA problem: CUDALink experienced an unknown error

I found the document here just after I have posted it, but I will leave the question open in case people want to discuss this a bit more. I was just trying out my GPU, so I used the code here. My ...