7
votes
2answers
164 views

Counting and extracting hit circles/triangles for randomly chosen points

Below, you see a triangle in which the incircle was inscribed. As we know, the center of this circle is the intersection of the angle bisectors. At this point, one could go further and find the ...
8
votes
1answer
345 views

Uniformly distributed n-dimensional probability vectors

What's the right way to generate a random probability vector $p={p_1,\ldots,p_n} \in {(0,1)}^n$ where $\sum_i p_i=1$, uniformly distributed over the $(n-1)$-dimensional simplex? What I have is ...