Suppose we have a long list of random points (cartesian coordinates) in 3D space. coords := ...; Until now, I was associating colors in a radial way, from the ...
I'm trying to generate a spherical distribution of radial random walk points in 3D space. The following code works, but the random walk lines aren't radial. Why ? Where is my mistake ? ...
I'm creating 3D nebulae models for Celestia, a free OpenGL astronomy software. The following question is in part related to another one I already asked on this forum (see this question, for which I ...