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So I created a mesh like this:

mesh2 = ToElementMesh[FullRegion[2], {{1, 10}, {1, 10}}, MaxCellMeasure -> 1.];

and want to plot it, coloring the squares:

Show[Graphics[ElementMeshToGraphicsComplex[mesh2, All,VertexColors -> {Red, Green, Red}]], mesh2["Wireframe"]]

What I get is this: Weirdly colored squares.

Now what I'd like is to color my squares homogeneously, i.e. I don't want the fancy fading effect from one square to the other, all I need is simple, even colors.

Thanks!

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2 Answers 2

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Some cheating necessary:

<< NDSolve`FEM`
mesh = ToElementMesh[FullRegion[2], {{1, 10}, {1, 10}}, MaxCellMeasure -> 1.];
Show[Graphics[Riffle[Flatten[Normal[ElementMeshToGraphicsComplex[mesh, All]]],
                     {Red, Green}, {1, -1, 2}]], mesh["Wireframe"]]

some Christmas-y checkerboard

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  • $\begingroup$ Thanks! Could you please add a little explanation about what's going on? Especially with the Riffle[]... $\endgroup$
    – botond
    Oct 20, 2015 at 17:24
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    $\begingroup$ Normal[] is the usual way to convert a GraphicsComplex[] object into a list of graphics primitives with explicit coordinates. As for the Riffle[] bit: ponder on the result of Riffle[Range[7], {Red, Green}, {1, -1, 2}]. $\endgroup$ Oct 20, 2015 at 17:31
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Add markers to the QuadElement of the mesh, a list alternating 1/2 equal in length to the number of elements (vis Mod[Range@Length@q, 2, 1]):

Needs["NDSolve`FEM`"];    
mesh2 = ToElementMesh[FullRegion[2], {{1, 10}, {1, 10}}, MaxCellMeasure -> 1.] /. 
   QuadElement[q_] :> QuadElement[q, Mod[Range@Length@q, 2, 1]];

Then we can color each of the two markers independently:

mesh2["Wireframe"["MeshElementStyle" -> {FaceForm[Red], FaceForm[Green]}]]

Mathematica graphics

Like J.M.'s answer, it assumes that the elements come in a certain order. The order can be inspected as follows. The following shows the order of the elements:

 mesh2["Wireframe"["MeshElementIDStyle" -> Red]]

The following shows the markers:

mesh2["Wireframe"["MeshElementMarkerStyle" -> Blue]]

See the tutorial Element Mesh Visualization for more on visualizing meshes.

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