# Problem with Volume Rendering Using 3D Texture [closed]

I have been trying Yu-Sung Chang's Mathematica.SE answer on volumetric rendering.

This is what the result should look like.

However, I got a different result.

Could anyone help me find what the problem is? Does anyone have a similar problem?

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## closed as too localized by rm -rf♦, Sjoerd C. de VriesJun 27 '12 at 21:50

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Without looking at the details of your code, it looks like the same rendering problem has been discussed at length (and solved) here: How to show solid bodies using volumetric rendering? –  Jens Jun 27 '12 at 2:52
@Jens Looks like they got the code from Yu-Sung's post — everything (including the comments) is identical. The OP's problem seems to be that it isn't rendering for them. –  rm -rf Jun 27 '12 at 3:21
@R.M Curious, isn't it? –  belisarius Jun 27 '12 at 3:38
@Hyunjoon Soon, first, as Jens already pointed out, you may want to refer to the original answer by me in your question for the people who are not familiar with the post. Secondly, it seems that it could be your hardware--not being able to support 3D texture... It is quite rare nowadays, but it would be helpful if you can post the result from SystemInformation["Devices", "GraphicsDevices"]. Also, the version and OS of Mathematica. –  Yu-Sung Chang Jun 27 '12 at 5:22
I replaced the verbatim copy of Yu-Sung's post in the question (without attribution) with a link to his answer. –  Sjoerd C. de Vries Jun 27 '12 at 8:02

Yu-Sung's code works for me with my setting of Automatic of the "Graphics3DRenderingEngine" option in the option inspector (Format > Option Inspector or CtrlShifto).