# Texture mapping and resizing a sphere primitive in Mathematica

Background Info

In Mathematica, it's only possible to texture map a sphere through the use of SphericalPlot3D or ParametricPlot3D.

image = Import["MyTexture.jpg"]; (* Pretend this is something you'd use *)

sphere = SphericalPlot3D[1, {theta, 0, Pi}, {phi, 0, 2 Pi},
Mesh -> None, TextureCoordinateFunction -> ({#5, 1 - #4} &),
PlotStyle -> Directive[Texture[image]],
Lighting -> "Neutral", Axes -> False, Boxed -> False];

Now that's all nice and everything. But what if we want multiple spheres on the same exact image, each with an arbitrary size? To position a single sphere is simple:

s1 = Graphics3D[
Translate[First@sphere, {3, 2, 1}],
Lighting -> "Neutral"]

Then you just position each sphere and Show them together:

Show[{s1, s2}, PlotRange->{{-5, +5}, {-5, +5}, {-5, +5}}]

The Issue

That's great and all, but what if you need each sphere to be a distinct size? Positioning and sizing regular Sphere[] primitives is easy and built directly into their definition.

But if I want the same for a textured sphere, I have to jump through all these hoops. Furthermore, it's not obvious how I can achieve this.

Any ideas on how I can achieve arbitrary placement and sizing of textured spheres?

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I just added a comment to Heike's answer and should put it here, too: replace Directive[Texture[image]] by Directive[Texture[ImageData@image]]. – Jens May 2 '12 at 2:54

You could use a combination of Translate and Scale. Suppose the radii and centres of the circles are given by

centres = RandomReal[{-2, 2}, {8, 3}];

Then using the original sphere

image = ExampleData[{"ColorTexture", "GiraffeFur"}];
sphere = SphericalPlot3D[1, {theta, 0, Pi}, {phi, 0, 2 Pi}, Mesh -> None,
TextureCoordinateFunction -> ({#5, 1 - #4} &),
PlotStyle -> Directive[Texture[image]], Lighting -> "Neutral",
Axes -> False, Boxed -> False];

You could do for example

Which produces something like this

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Scale is nice:) – Silvia Jan 17 '12 at 23:42
D'oh. Graphics in Mathematica is wonderful, but it's never obvious how you can do things. – Mike Bantegui Jan 17 '12 at 23:42
Just saw that this is still suffering from a little texture bug: Try exporting to PDF: the texture looks wrong. To fix it, you can replace Directive[Texture[image]] by Directive[Texture[ImageData@image]]. That's also how to make transparent textures work properly. – Jens May 2 '12 at 2:52

Maybe begin with something like

sphere /.
GraphicsComplex[pts_, others__] :>
GraphicsComplex[1.1 pts, others] // Show[#, PlotRange -> All] &
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