I have a
Manipulate function with two variables. I would like one of them to begin autorunning immediately once the function is evaluated, but the other to remain static until moved.
Manipulate have an equivalent to
AnimationRunning->True, which would enable me to allow one of the variables to start being animated without having to convert the entire function into an
Animate, which would affect the way the panel is displayed, as well as making both variables begin playing at once?