For 2D graphics, there exists the function FullGraphics to turn the stuff Mathematica generates automatically on Graphics (like axes) into explicit graphics primitives. However that function doesn't work on Graphics3D objects. So is there some (possibly undocumented) function which does the same for 3 dimensional graphics?
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No solution with 3D return, but you can "vectorize" 3D graphics by using the good ole
This is now a
but finding the right patterns for the stuff you might want to work with could take some effort. Also you have to live with the fact that some appearances will change more or less dramatically. |
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Graphics3D[Sphere[], Epilog -> {Circle[]}]. – Szabolcs Jan 30 '12 at 18:17Graphics[]and get a nice figure, but I'm not sure ... – Szabolcs Jan 30 '12 at 18:44Shadow[], @Szabolcs; what I have been wondering is how does one get the ticks and boxes from aGraphics3D[]object. Among other things... – 0x4A4D♦ Jan 30 '12 at 18:49AxesEdge, the tick marks will be projected on different sides of the bounding box depending on the orientation of the figure. You would lose that effect when you replace the axes and tick marks with lines. – Heike Jan 30 '12 at 19:57